The Wizard picked up the magic axe and after carefully wiping it with his silk handkerchief put it away in his black bag. Then they went on and in a short time reached the river.

"Let me see," said the Glass Cat, looking up and down the stream, "I think we are below the Magic Isle; so we must go up the stream until we come to it."

So up the stream they traveled, walking comfortably on the river bank, and after a while the water broadened and a sharp bend appeared in the river, hiding all below from their view. They walked briskly along, however, and had nearly reached the bend when a voice cried warningly: "Look out!"

The travelers halted abruptly and the Wizard said: "Look out for what?"

"You almost stepped on my Diamond Palace," replied the voice, and a duck with gorgeously colored feathers appeared before them. "Beasts and men are terribly clumsy," continued the Duck in an irritated tone, "and you've no business on this side of the River, anyway. What are you doing here?"

"We've come to rescue some friends of ours who are stuck fast on the Magic Isle in this river," explained Dorothy.

"I know 'em," said the Duck. "I've been to see 'em, and they're stuck fast, all right. You may as well go back home, for no power can save them."

"This is the Wonderful Wizard of Oz," said Dorothy, pointing to the little man.

"Well, I'm the Lonesome Duck," was the reply, as the fowl strutted up and down to show its feathers to best advantage. "I'm the great Forest Magician, as any beast can tell you, but even I have no power to destroy the dreadful charm of the Magic Isle."

"Are you lonesome because you're a magician?" inquired Dorothy.

"No; I'm lonesome because I have no family and no friends. But I like to be lonesome, so please don't offer to be friendly with me. Go away, and try not to step on my Diamond Palace."

"Where is it?" asked the girl.

"Behind this bush."

Dorothy hopped off the lion's back and ran around the bush to see the Diamond Palace of the Lonesome Duck, although the gaudy fowl protested in a series of low quacks. The girl found, indeed, a glistening dome formed of clearest diamonds, neatly cemented together, with a doorway at the side just big enough to admit the duck.

"Where did you find so many diamonds?" asked Dorothy, wonderingly.

"I know a place in the mountains where they are thick as pebbles," said the Lonesome Duck, "and I brought them here in my bill, one by one and put them in the river and let the water run over them until they were brightly polished. Then I built this palace, and I'm positive it's the only Diamond Palace in all the world."

"It's the only one I know of," said the little girl; "but if you live in it all alone, I don't see why it's any better than a wooden palace, or one of bricks or cobble-stones."

"You're not supposed to understand that," retorted the Lonesome Duck. "But I might tell you, as a matter of education, that a home of any sort should be beautiful to those who live in it, and should not be intended to please strangers. The Diamond Palace is my home, and I like it. So I don't care a quack whether YOU like it or not."

"Oh, but I do!" exclaimed Dorothy. "It's lovely on the outside, but—" Then she stopped speaking, for the Lonesome Duck had entered his palace through the little door without even saying good-bye. So Dorothy returned to her friends and they resumed their journey.

"Do you think, Wizard, the Duck was right in saying no magic can rescue Trot and Cap'n Bill?" asked the girl in a worried tone of voice.

"No, I don't think the Lonesome Duck was right in saying that," answered the Wizard, gravely, "but it is possible that their enchantment will be harder to overcome than I expected. I'll do my best, of course, and no one can do more than his best."

That didn't entirely relieve Dorothy's anxiety, but she said nothing more, and soon, on turning the bend in the river, they came in sight of the Magic Isle.

"There they are!" exclaimed Dorothy eagerly.

"Yes, I see them," replied the Wizard, nodding. "They are sitting on two big toadstools."

"That's queer," remarked the Glass Cat. "There were no toadstools there when I left them."

"What a lovely flower!" cried Dorothy in rapture, as her gaze fell on the Magic Plant.

"Never mind the Flower, just now," advised the Wizard. "The most important thing is to rescue our friends."

By this time they had arrived at a place just opposite the Magic Isle, and now both Trot and Cap'n Bill saw the arrival of their friends and called to them for help.

"How are you?" shouted the Wizard, putting his hands to his mouth so they could hear him better across the water.

"We're in hard luck," shouted Cap'n Bill, in reply. "We're anchored here and can't move till you find a way to cut the hawser."

"What does he mean by that?" asked Dorothy.

"We can't move our feet a bit!" called Trot, speaking as loud as she could.

"Why not?" inquired Dorothy.

"They've got roots on 'em," explained Trot.

It was hard to talk from so great a distance, so the Wizard said to the Glass Cat:

"Go to the island and tell our friends to be patient, for we have come to save them. It may take a little time to release them, for the Magic of the Isle is new to me and I shall have to experiment. But tell them I'll hurry as fast as I can."

So the Glass Cat walked across the river under the water to tell Trot and Cap'n Bill not to worry, and the Wizard at once opened his black bag and began to make his preparations.

18. The Magic of the Wizard

He first set up a small silver tripod and placed a gold basin at the top of it. Into this basin he put two powders—a pink one and a sky-blue one—and poured over them a yellow liquid from a crystal vial. Then he mumbled some magic words, and the powders began to sizzle and burn and send out a cloud of violet smoke that floated across the river and completely enveloped both Trot and Cap'n Bill, as well as the toadstools on which they sat, and even the Magic Plant in the gold flower-pot. Then, after the smoke had disappeared into air, the Wizard called out to the prisoners:

"Are you free?"

Both Trot and Cap'n Bill tried to move their feet and failed.

"No!" they shouted in answer.

The Wizard rubbed his bald head thoughtfully and then took some other magic tools from the bag.

First he placed a little black ball in a silver pistol and shot it toward the Magic Isle. The ball exploded just over the head of Trot and scattered a thousand sparks over the little girl.

"Oh!" said the Wizard, "I guess that will set her free."

But Trot's feet were still rooted in the ground of the Magic Isle, and the disappointed Wizard had to try something else.

For almost an hour he worked hard, using almost every magic tool in his black bag, and still Cap'n Bill and Trot were not rescued.

"Dear me!" exclaimed Dorothy, "I'm 'fraid we'll have to go to Glinda, after all."

That made the little Wizard blush, for it shamed him to think that his magic was not equal to that of the Magic Isle.

"I won't give up yet, Dorothy," he said, "for I know a lot of wizardry that I haven't yet tried. I don't know what magician enchanted this little island, or what his powers were, but I DO know that I can break any enchantment known to the ordinary witches and magicians that used to inhabit the Land of Oz. It's like unlocking a door; all you need is to find the right key."